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Showing posts with the label Building a Game World

Building a Game World: Summative Submission

Pre-Production : Thumbnails, Concept Art, Production Art, Orthographics: https://aprilbunnyboo.blogspot.com/2025/01/concept-art-sketches-thumbnails.html Production Development:  https://aprilbunnyboo.blogspot.com/2025/01/production-development.html Final Scene including Sketchfab & Reflection: https://aprilbunnyboo.blogspot.com/2025/01/final-scene-reflection.html Research Sou Fujimoto: https://aprilbunnyboo.blogspot.com/2025/01/introduction-to-building-game-world.html

Concept Art, Sketches, Thumbnails

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  Building a Game World: Travelogue In my world, nature is everywhere except inside the city. The structures built are sharp and cubic contrasting the luscious grass, curving rivers and mountains that touch the skies. The buildings stand in perfect geometric order. Houses are made from stacks of stone, their edges straight, corners defined, contrasting to organic curves of the land. Bridges and roads are squares and rectangles, cutting through forests and valleys. The harmony between the natural and crafted, these cubic structures create an fluctuating scene where the cubic city stand out from the greens. Orthographs Side Front Top

Production Development

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This was quite the rollercoaster of trying to fix UVs to understanding how these UVs affect the outcome in Substance Painter. Lamp Process To begin with, I modelled a lamp post inspired by one of my drawings. Overall the process for the street furniture was very quick and easy.  Now, I didn't use an orthograph to create the lamp due to it being just cubes combined together. The process for the lamp head itself was simple. All I did was highlight the top vertexes and transform them to make it wider. Then I extruded the top to give it that shape of the lamp. Next I highlighted the faces on the sides and extruded those in wards before using the extract tool to have UVs separate for the glass panes. Then, I UV mapped each segment, ready to be textured in Substance Painter. Below I have included screenshots for the UVs for this lamp. Next part for this lamp was to texture it in substance painter. The simplest way of doing this was to apply the bright steel shader onto the metal parts of...

Final Scene + Reflection

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  Render Reflection: This was the most stressful project yet as I excel strongly in 2D and not so much in 3D. There are many things I would've loved to change about this assignment however I used the skills I had learnt from my 3D toolkit to create this. My biggest struggle was probably navigating Substance Painter. I have little experience with this application but I applied my knowledge with smart materials to create something unique. I enjoyed modelling as it was probably the easiest part of this project. Following orthographs, that I have created, made it easier for me to model, although I was a bit spontaneous with modelling the windows. It was a last minute addition to truly incorporate Sou Fujimoto's style a little bit better. During this process, I also learnt how to create a glass texture so it can be handy for future projects. Some of my textures were also rendering incorrectly and I had struggled with UV unwrapping but eventually I wrapped my hea...

Introduction to Building a Game World – Artist Research

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I will be conducting research on the artist, Sou Fujimoto. His work will be my core inspiration for this project, using his style to base my project. He is a Japanese architect who incorporates all diverse conditions required for a structure. He was born in  From what I have observed, his style is very cubic, which reminds me a lot of the style used in Minecraft. The placements of his cubes in his project, Many Small Cubes, looks very cluttered yet the simple white colour makes the design appealing. Many Small Cubes - Sou Fujimoto He builds houses in a very cubic manner too, I find it very fascinating. The simplicity of using cubes in this way is unique to Fujimoto's style as it is minimalistic and emphasises clarity. I have decided that these designs will be my main inspirations for this project.  Serpentine Pavillion - Sou Fujimoto When asked about one of his works, "Serpentine Pavillion", he claimed  " I wanted to make something natural and artificial: a mix of ar...