In this blog post, I will talk about the modelling process of the character modelling for my 3D Games Art toolkit. Unfortunately, I did not get around to finishing the hands of the model since Maya kept crashing (my PC couldn't handle the size of the model, my SSD is currently corrupted), but I have blogged every step that I could. To create the ruler, I used the following: Translate Y = 61 centimetres. Scale Y = 122 centimetres. This allowed the model to follow life scales. Display > Grid > Length and width: 150 units. Subdivisions = 5. Importing the image planes (orthographs) of character. Move the image plane so the feet are on top of the grid. Move pivot point to the bottom centre to allow equal scale (holding down D + V) without it moving off the centre of the grid. Scale the image plane to reach the top of the ruler. Once aligned, delete ruler. Reposition the image planes along the Translate X axis for side and Translate Z for front. Select the image planes...