Posts

Showing posts with the label Perspective

Perspectives - Game Artist Toolkit

In this blog post, I will talk about what I have learned about perspectives, what they are, what is the different terminology and drawing shapes in linear perspective. Basic Terminology In perspective, we have 3 axes (X, Y, Z). X = Width, Y = Height, Z = Depth . Linear perspective is a technique using an oriented space to create the illusion of 3 Dimensional objects. The Horizon Line in perspective is the line that dictates where the ground and sky separate. This can also represent the eye level of the viewer. Anything drawn over the horizon line will be viewed from below, meaning you can see under the object. Anything drawn below the horizon line will be viewed from above, meaning you can see the top of the object. The higher the horizon line, the higher the camera/eye level. The lower the horizon line, the lower the camera/eye level. The Vanishing Point is the point on the horizon where a specific axis converges. This is a key to creating the 3D illusion. Orthogonal Lines are guide ...