Posts

Showing posts with the label Artist Study

Introduction to Building a Game World – Artist Research

Image
I will be conducting research on the artist, Sou Fujimoto. His work will be my core inspiration for this project, using his style to base my project. He is a Japanese architect who incorporates all diverse conditions required for a structure. He was born in  From what I have observed, his style is very cubic, which reminds me a lot of the style used in Minecraft. The placements of his cubes in his project, Many Small Cubes, looks very cluttered yet the simple white colour makes the design appealing. Many Small Cubes - Sou Fujimoto He builds houses in a very cubic manner too, I find it very fascinating. The simplicity of using cubes in this way is unique to Fujimoto's style as it is minimalistic and emphasises clarity. I have decided that these designs will be my main inspirations for this project.  Serpentine Pavillion - Sou Fujimoto When asked about one of his works, "Serpentine Pavillion", he claimed  " I wanted to make something natural and artificial: a mix of ar...

Artist Study: Albrecht Dürer

Image
 Albrecht Dürer Self-Portrait of Albrecht Durer at age 28 Durer was born in Germany, on May 1471, and was one of the major artists during the Northern Renaissance movement. In his artwork, Durer was known for his precise line work and attention to detail. His paintings were often symbolic, his paintings depict themes of religion, nature, and human emotion. He studied human proportions and anatomy. Sources: https://www.wikiart.org/en/albrecht-durer I have found that a lot of his works are focused on animal paintings as well as portraits, which drew me to his art style. Major Works "Hare" - Albrecht Durer, 1528 The median used to create this artwork is oil paints. From what I have learned about line weight, I can see that he has applied it to this painting. The whiskers on the hare are very thin and long, which indicates he used quick light strokes. For the shorter whiskers, I believe he put more weight to them, because the lines are heavier and control over shorter lines is m...