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Showing posts with the label 3D Toolkit

Toolkit 1 Summative Assessment

3D Toolkit Character Modelling - 3D Toolkit Sci-Fi Building Modelling - 3D Toolkit Modelling a Potion Bottle - 3D Toolkit 2D Toolkit Artist Study - 2D Toolkit Skill Test + Introduction to Drawing - 2D Toolkit Perspectives - 2D Toolkit Anatomy & Drawing from Observation - 2D Toolkit 2D Principles - 2D Toolkit

Character Modelling - 3D Toolkit

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 In this blog post, I will talk about the modelling process of the character modelling for my 3D Games Art toolkit. Unfortunately, I did not get around to finishing the hands of the model since Maya kept crashing (my PC couldn't handle the size of the model, my SSD is currently corrupted), but I have blogged every step that I could. To create the ruler, I used the following: Translate Y = 61 centimetres. Scale Y = 122  centimetres. This allowed the model to follow life scales. Display > Grid > Length and width: 150 units. Subdivisions = 5.  Importing the image planes (orthographs) of character. Move the image plane so the feet are on top of the grid. Move pivot point to the bottom centre to allow equal scale (holding down D + V) without it moving off the centre of the grid. Scale the image plane to reach the top of the ruler. Once aligned, delete ruler. Reposition the image planes along the Translate X axis for side and Translate Z for front. Select the image planes...

3D Toolkit: Sci-Fi Building

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  In this blog, I will talk about the process I went through to model this Sci-Fi building For the front panel, I started with a cylinder primitive and lowered the subdivisions to 12. I then delete the top and bottom faces and delete half of the faces. Then I shape the cylinder to match the curve.  Modelling the Centre and the Base I started with a cylinder primitive and removed faces to block out the general shape of the base by manipulating sides and verts, as shown in these screenshots. I went into top view and moved each vert to align with the orthograph. Then I went into the side view did the same. I made sure that the curves followed the orthograph.  After aligning all the verts to match the orthograph, I increased the divisions of the model by going to:  Modify > Convert > Smooth Mesh Preview to Polygons Change Divisions to 1 I then had to extend the base so I extruded it and moved it to align with the line. CTRL + E > W (World View Move Tool)  T...