Designing a Game World: Summative Assessment
Please read my formative assessment blog post first
Hello, hello! Due to the flu, I had to postpone my assessment by a week but I have been working hard trying to deliver this by the deadline despite the setback. In this blog post, I will talk about the process of creating a Witches Cottage interior based on a Tagar Culture artifact for my Building a Game World assessment.
To begin with, I will walk you through my thought process. When I was first given this assignment, I really struggled with creating thumbnails for this assignment so I decided to research my chosen artifact: the animal shaped tripod pot of Tagar culture, originating from Russia, for inspiration.
Going off of the idea that incorporating animals into artifacts was a common theme, I came up with the idea that a broom with an animal head would be a great way to subtly include it. In one of my thumbnails, I had drawn a broom with a snake head. I chose a snake as the animal fits perfectly into a shape of a broom. When I did my artist study, I looked into an artist that had experience with animal artwork.
I also attempted to incorporate the tripod legs onto my cauldron as I think it would've been a suitable place to incorporate the artifact directly into my piece. Though in the final render, it isn't visible, I have modelled the cauldron itself in Autodesk Maya with the three legs.
Seeing as we recently learned how to 3D model potion bottles, I decided to incorporate my newly learned skill into the witches cottage.
Following my toolkit sessions on perspective, this was the perfect opportunity to embody my new knowledge into my work. This project is also a showcase of my understanding of 2D principals.
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Final Render |
Pre-Production
Following this, I began experimenting with perspective and composition for a potential idea on what I had envisioned.
Initially, I started this project as a 3D only project but I haven't learnt enough 3D skills in order to base my entire project on it. Instead, I modelled furniture that I didn't know how to draw in the correct perspective. Then I placed a screenshot of them onto a canvas and traced over it before sketching out the rest of the environment. I began blocking out everything with the colours I wanted to use but got a little bit side-tracked and started shading little bits in. I struggle with going through the natural process of sketching -> blocking out -> shading/rendering and tend to go with the flow.
I didn't think I was going to make it by the extension because I added so many intricate details but on the other hand, I had exactly in mind what sort of character was living in this witches cottage. Including things like a spilled potion bottle and messy pile of books, I wanted to show to the audience that this character is disorganised and chaotic. With colour, I decided to do a very purple based environment because I associate the colour with magic and mystery as witches are associated with such themes.
I had based my composition based on a birds eye view orthographic so that I had an idea on where I wanted everything to be placed. I followed it as a prompt / base whilst improvising the extra details in the production.
Production
Here was my initial start of production, I was modelling different furniture. Below is a cauldron, table, bookshelf and beginning to model rocking chair, which are the key things I want to include in my final piece.
I have applied skills I have learned over my artist toolkit sessions as well as my prior knowledge of Maya when I was studying VFX & Animation in college. I decided to be ambitious with this project.
Here I have changed the shape of the bookshelf to be more rough and curved to give it that look of wonky wood. I have also modelled a book and duplicated it, placing it in inorganised patterns to give my witches cottage the appearance of a messy den.
This is the outer shape of my model to give an idea how the space is shaped. There are 3 spaces in the house, with an indicator of a second floor that I won't display for simplicity sake. I have divided the witches cottage into a witchcraft area, a sleep area, and a cooking area.
At this point, I had made sure all the little bits had been coloured, although I began putting a bit too much detail into the potion bottle. I had incorporated my knowledge of colour theory into colouring the books.
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