3D Toolkit - Creating a Potion Bottle

In this blog post, I will talk about how I modelled and textured a Potion Bottle.

Week 1: Introduction to Maya

On the first week, I first began by modelling a potion bottle from a reference.



Week 2: UV Mapping

On Week 2, I have finished modelling the shape, which means, I'm preparing it for texturing by unwrapping the UVs. UVs are the 2D co ordinates which allow you to map out textures of a 3D model.

Key Notes:
To begin UV mapping, begin with going to the Windows > Modelling Editors > UV Editor.
To select the UV, right-click and select UV Shell and highlight the UV to select it.
To make a UV accurate to the model, go to Create > Camera Based.

Unfolding a UV


Unfolding makes the UVs proportions more accurate to the actual model.

Cut and Sew


Cut tool is used to create a split in a UV, which can then be unfolded. A cut can be seen by when in UV mask view, the edge should be highlighted in white as opposed to the other cyan edges.

It is important that when cutting edges you follow along the same edge for all UVs along the model. It is also recommended when creating cuts, to use the underside, if possible, to make textures look neater.

Stitch Together tool can be used by selecting edges to attach them to other UV shells.

Week 3: Introduction to Substance Painter

To begin with, I need to export my Maya file into an .fbx file so that it can be opened in Substance Painter.


I placed a light blue fill layer over the potion bottle glass, a tan fill layer for the ribbon, and a red fill layer for the seal.

Then I used a paint layer to paint over these separately using darker colours and lighter colours so that they look shaded.


I placed a mask over the stopper as it wasn't separate from the model so that I could make the glass transparent. I did this by lowering the opacity in the material properties. I painted over the stopper in brown and applied a wooden texture. 


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